
Neil Druckmann On The Last Of Us Getting Rejected, Making Hit Video Games
Logically Speaking
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Pitching a Zombie Game Project
The chapter delves into the intense process of pitching a Night of the Living Dead game to George Romero, emphasizing the incorporation of unique mechanics and emotional depth. It also explores the evolution of a rejected project idea that later paved the way for 'The Last of Us' through a journey from effects artist to pitching a refined concept.
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