Design Better

Video Rewind: Jordan Mechner: Pioneering game designer on creating Prince of Persia, Karateka, and a new graphic novel memoir

Nov 14, 2025
Join game designer Jordan Mechner, the mastermind behind iconic titles like Karateka and Prince of Persia. He shares fascinating insights into how he taught himself programming by cloning classic games and how storytelling became integral to his designs. Discover how the game Choplifter influenced the cinematic approach of Karateka, and hear about his collaboration with his father on music and sound for his games. Plus, learn why keeping detailed journals became a pivotal part of his creative process.
Ask episode
AI Snips
Chapters
Books
Transcript
Episode notes
INSIGHT

Make For One Imagined Person

  • Jordan says every project should answer: why am I doing this and what do I want to communicate.
  • He makes work for one imagined person to keep focus and clarity.
ANECDOTE

Learning By Copying Arcade Games

  • Jordan started by copying arcade games like Asteroids to learn programming and game design.
  • His first ambitious project was an Asteroids knockoff intended for publication.
INSIGHT

Story Makes Games Feel Cinematic

  • Broderbund's feedback on Choplifter showed Jordan that story and emotional attachment make games feel cinematic.
  • He realized computer games could be self-contained experiences with endings, not endless coin-op loops.
Get the Snipd Podcast app to discover more snips from this episode
Get the app