
Corridor Cast EP#235 | Sam's Custom D&D Map is fully 3D Printed IRL & in the Virtual World using Unreal Engine
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Nov 21, 2025 Explore the fascinating world of 3D-printed D&D maps and their integration into Unreal Engine for stunning cinematics. Discover how Glow Map tracking and dynamic virtual production tools elevate storytelling. The crew shares insights on the viral robot Halloween stunt and the historical roots of the term 'robot.' Dive into discussions about Valve's new Steam Machine, gaming visuals, and the anticipation surrounding Half-Life 3. Plus, catch their reactions to upcoming movie trailers, including the epic 'RRR' sequel!
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Animate And Render Inside Unreal
- Use Unreal Engine to animate, preview, and render directly inside one app to avoid round-tripping between tools.
- Take advantage of UE5.6/5.7 features (motion trails, curve editors, Quick Render) to speed up iteration and deliver cinematic shots fast.
Get More Visual Value From VFX Work
- Sam wants to increase the percentage of visually engaging VFX in episodes to make viewers pay attention more often.
- He sees new workflows as a way to get more 'cool' shots without multiplying overall production time.
Shoot Flat If You Plan To Relight
- Film plates with flat ambient lighting when you plan to relight in post so relighting tools can add believable directional light later.
- Avoid heavy on-set lighting that bakes in incorrect shading for relightable normals and passes.



