So Very Wrong About Games

#263: Darwin's Journey

May 16, 2023
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Transcript
Episode notes
1
Introduction
00:00 • 3min
2
Lacrimosa: A Revived Game
02:52 • 2min
3
Lacrimosa: Tappal Walker
04:50 • 2min
4
Force of Pangaya
06:52 • 2min
5
Wizards of the Grimwar
08:38 • 2min
6
The Conqueville: A Quick and Complimentary Game
10:39 • 2min
7
Sentilals of the Multiverse
12:46 • 2min
8
Sentinels of the Multiverse: A New Addition
14:37 • 2min
9
Clover: A Word Connection Game
16:36 • 3min
10
Hemlock Dark Promenade
19:08 • 2min
11
How to Use Special Powers in Small Box Games
20:51 • 4min
12
Hannah McCoji: A Real-Time Dice Rolling Game
24:41 • 2min
13
The Tension of Real-Time Games
26:54 • 3min
14
Nine Tiles: A Board Game From Oink
29:44 • 2min
15
How to Play Board Games Outdoors
31:38 • 2min
16
The Night Witches: A Game of the Night Bomber Regiment
33:16 • 3min
17
Darwin's Journey by Simone Le Chiani
36:45 • 2min
18
Darwin's Journey: A Worker Placement
38:42 • 2min
19
The Importance of Identifying Your Goals
40:37 • 2min
20
The Timing of a Sacrifice in Order to Move Your Boat
42:29 • 2min
21
The Uncertainty of Barrage
44:52 • 3min
22
How to Play Darwin's Journey
47:34 • 3min
23
The Importance of Upgrades in Darben's Journey
50:06 • 2min
24
The Importance of Objectives in Darben's Journey
52:07 • 2min
25
The Importance of Correspondence in a Game
53:49 • 3min
26
The Importance of Unlocking Action Spaces
56:59 • 2min
27
The Rules of Iconography
58:57 • 2min
28
How to Play Doo Doo Real Time Differently
01:01:24 • 3min
29
Darwin's Journey
01:04:06 • 4min