
TED Talks Daily A video game that helps us understand loneliness | Cornelia Geppert
Dec 5, 2019
In this engaging discussion, Cornelia Geppert, an artist and the creator of the acclaimed game "Sea of Solitude," dives into the emotional landscapes of loneliness and mental health. She shares her personal battles with self-doubt and how these experiences shape her art. The conversation highlights how gaming can foster connections, offering a unique way to navigate feelings of isolation. By exploring the character of Kay, Geppert illustrates empathy and self-awareness, revealing the transformative power of storytelling in addressing complex emotions.
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Loneliness and Connection
- Loneliness stems from a lack of deep emotional connections, not just social interaction.
- Sharing feelings and finding understanding creates these connections.
Geppert's Loneliness
- Cornelia Geppert, always a happy child, moved for work and neglected relationships.
- This led to an emotionally abusive relationship and a turning point in her life.
Sea of Solitude: Kay's Journey
- In "Sea of Solitude," Kay, representing Geppert, becomes a monster due to loneliness.
- The game world reflects Kay's mind, flooded by tears and changing weather mirroring her moods.

