
Close All Tabs What Happened to Purple Moon Games for Girls?
Dec 3, 2025
In this engaging discussion, producer Maya Cueva shares her nostalgic memories of playing games from Purple Moon, a groundbreaking studio founded by Brenda Laurel. Brenda, a pioneer in interactive media, reveals how Purple Moon aimed to empower girls through narratives and emotional experiences. They discuss the male-dominated gaming industry of the '90s, the unique ways girls play, and the innovative features of Purple Moon's games. Brenda also reflects on the studio's sudden closure and its lasting impact on girls in tech.
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Nostalgic Replay Of Starfire Soccer Challenge
- Maya Cueva recalls watching Starfire Soccer Challenge replays on YouTube because she can't run the original game anymore.
- The replay triggered vivid memories of how the game's story and sounds shaped her childhood experience with computers.
Girls Prioritized Social‑Emotional Play
- Brenda Laurel studied how girls and boys play and found girls expressed social and emotional concerns more than interest in competition.
- Those findings led Purple Moon to design games that prioritized emotional navigation and personal agency.
Rocket's New School Let Players Rewind Choices
- Purple Moon's first released game, Rocket's New School, let players choose responses in social scenes and then retry outcomes.
- Brenda describes this mechanic as teaching agency by letting girls change decisions and see different results.

