
Dungeon Master of None 296 - So You Want to be a Game Master?
Jan 19, 2024
Justin Alexander, author of So You Want to be a Game Master, shares practical advice on game mastering. The book provides concrete steps to improve game design, running dungeons, generating clues, and creating interesting NPCs. It also offers guidance on running social events, designing cities, and exploring hex crawls and point crawls. The hosts appreciate the practicality of the book but note its heavy focus on D&D and campaign organization.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9
Introduction
00:00 • 2min
The Benefits of a Practical and Concrete Book on Game Master Advice
01:50 • 12min
The Importance of Follow-Up Questions
13:47 • 16min
Generating Clues and Shaking Things Up
29:50 • 12min
Designing a City for an Adventure
42:16 • 7min
A Comprehensive Guide for Running Social Events in Role Playing Games
49:05 • 2min
Into the Wild: Exploring Hex Crawls and Point Crawls in Role-Playing Games
50:35 • 7min
Advice for Creating Interesting NPCs and Running Scenarios
57:24 • 2min
Final Thoughts on the Book
59:28 • 13min
