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Game Studies Study Buddies

54 – Gee – What Video Games Have to Teach Us About Learning and Literacy

Dec 30, 2022
Author James Paul Gee discusses how video games can enhance learning through deep design principles, challenging traditional educational norms. The podcast explores semiotic domains in game design, adaptability in Deus Ex, and the use of illustrated textbooks in Latin education. It also delves into storytelling in games, tutorial levels, and the intersection of video games, education, and literature.
02:13:42

Episode guests

Podcast summary created with Snipd AI

Quick takeaways

  • Video games teach active critical learning and design principles.
  • Role-playing in video games connects virtual and real-world identities.

Deep dives

Chapter 1: Setting the Foundation

The introduction establishes key claims, including the belief that technologies do not inherently have good or bad effects and the comparison of real life to a massively multiplayer game. It introduces the concept of leaning principles such as active critical learning, design principles, and meta-level thinking about semiotic domains.

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