

54 – Gee – What Video Games Have to Teach Us About Learning and Literacy
Dec 30, 2022
Author James Paul Gee discusses how video games can enhance learning through deep design principles, challenging traditional educational norms. The podcast explores semiotic domains in game design, adaptability in Deus Ex, and the use of illustrated textbooks in Latin education. It also delves into storytelling in games, tutorial levels, and the intersection of video games, education, and literature.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11
Intro
00:00 • 2min
Exploring the Use of Pine in Beverages and Crafting Communities
01:45 • 2min
Learning Principles in Video Games and Historical Context
03:17 • 26min
Challenging Baby Boomer Logic in Video Game Education
29:31 • 27min
Exploring Semiotic Domains, Game Design Grammar, and Projective Identities in Video Games
57:00 • 16min
Adaptability and Embodied Learning in Deus Ex
01:13:02 • 9min
Exploring the Use of Illustrated Textbooks in Latin Education
01:22:09 • 3min
Exploring Storytelling and Experience in Video Games
01:25:34 • 5min
Exploration of Tutorial Levels and Learning in Video Games
01:30:31 • 24min
Exploring the Intersection of Video Games, Education, and Literature
01:54:32 • 14min
Upcoming Readings, Patreon Support, and Five-Star Reviews
02:08:57 • 5min