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Exploring Semiotic Domains, Game Design Grammar, and Projective Identities in Video Games
The chapter delves into semiotic domains, affinity groups, and design grammar, drawing parallels between video games and language. It explores learning principles in game design, focusing on creating a safe space for experimentation with lowered consequences. The discussion also touches on the concept of projective identities in games, exploring how representation and imagining oneself in certain roles can enhance learning outcomes and challenge societal norms.