
Not Another D&D Podcast D&D Court: Deadly Doors, Bland Backstories, and Strict DMs
Nov 6, 2025
In this session of Dungeon Court, Justices take on listener dilemmas, including a one-shot where a 'nothing' riddle led to disastrous consequences. They tackle the challenge of disengaged players with bland backstories, debating how DMs can encourage better player involvement. A strict DM's bizarre rules about out-of-character speech spark laughter and critique. Other dilemmas include a player’s impossible heist during Misty Step, and creative strategies for using terrain in combat. Expect plenty of advice and humorous insights!
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Transcript
Episode notes
Set Clear Stakes And Visuals
- Describe rooms and visual aids clearly when puzzles depend on counting or noticing details.
- Warn players about lethal stakes or offer contested mechanics instead of sudden deaths.
Good Puzzles Need Good Delivery
- A great puzzle can be ruined by poor communication or DM spite.
- Killing players for theatrical shock damages future table trust and repeat business.
Coordinate Character Retirements
- Talk with players one-on-one about retirement or character changes before forcing plot moments.
- Flag upcoming opportunities to switch characters so uninterested players can opt in.
