The hosts discuss their own shortcomings in interface design and the benefits of recognizing limitations. They delve into learning new skills, motion animation design, layout challenges, form vs function, understanding animation, and the value of hiring experts.
Motion animation design is not a strong suit for the host who focuses more on simplicity and functionality.
Expressive layouts that break traditional rules are challenging for the host who prefers orderly and systematic designs.
The host, as a systems designer, tends to prioritize functionality over aesthetics and relies on libraries for aspects like drop shadows.
Deep dives
Motion Animation Design
Motion animation design is an area that I struggle with as a designer. While I recognize the importance of motion and animation in interface design, it's not something I often need in my work. While there are tools and resources available to learn and implement motion animation, I tend to avoid it unless absolutely necessary. My approach is more utilitarian and focused on functionality rather than the more technical and creative aspects of animation design. I prioritize simplicity and functionality in my designs, but I'm open to collaborating with designers who specialize in motion animation.
Expressive Layouts
I tend to stick to orderly and systematic layouts in my designs, focusing on grid-based structures and flexbox for alignment and positioning. However, I struggle with more expressive layouts that break the traditional rules and push the boundaries. These types of layouts require more creativity and strategic planning, which I find challenging. While I appreciate the impact and uniqueness of expressive layouts, I tend to gravitate towards simpler, well-organized designs. I admire designers who can successfully create expressive layouts that are both visually impressive and functional.
Form Over Function
As a systems designer, I sometimes prioritize functionality over aesthetics in my designs. I tend to focus more on achieving the desired goal and ensuring usability rather than diving deep into the visual details. While I value the importance of the little details, such as microinteractions and hover states, I struggle with aspects like drop shadows, where I often rely on libraries or tools to guide me. Balancing form and function is a challenge, especially when working within the constraints of an established design system. I aim to continue improving in this area and collaborating with designers who excel in creating visually stunning designs.
Iterating Before Perfecting
I find it challenging to iterate multiple times and show unfinished work to others for feedback. I tend to focus on a single design and work towards perfection before seeking input. However, I recognize the importance of iteration in the design process and understand the need to show work in progress to gather valuable feedback. Whether it's in tools like Figma or coding, I strive to embrace iteration more and be open to receiving feedback at earlier stages. I understand the value of refining designs through multiple iterations and aim to become more comfortable with this iterative approach.
Color Palettes
While I have foundational knowledge of color theory and can pick individual colors effectively, creating cohesive color palettes with multiple colors is a challenge for me. Selecting four or five colors that work harmoniously together requires careful consideration and a sense of aesthetics that I struggle with. I often rely on existing color palettes or tools to help me create well-balanced and visually pleasing palettes. When working in print design, I also consider practical aspects like how colors will appear when printed. While color is subjective, I admire designers who can create stunning and cohesive color palettes that elevate their designs.
Anthony and Katie share some things they're not good at when it comes to interface design. There are plenty of benefits to being aware of your own weaknesses, and learning to talk about them openly can help lead you towards improvement and/or acceptance.