This week, we look at how to take your first tentative steps into making immersive content and thinking spatially. But where do you begin? Do you jump into a game engine, or go up into the loft to find your old lego? To help us decide, we’ve enlisted the help of Kim-Leigh Pontin, Creative Director at Nexus Studios and Verity McIntosh, Senior Lecturer in Virtual and Extended Realities at the University of the West of England.
Presenter: Shehani Fernando,
Producers: Chris Hogg & Shehani Fernando,
Assistant Producer: Max Bower,
Executive Producer: Will Saunders,
Editing and sound design: John Wakefield & Matt McGuinness,
The title track is: ‘A Thousand Years’ by David A Molina,
Additional music: Neil Cullen
Other clips from our introductory montage courtesy of The Guardian, NASA, Common Ground
With thanks to Sky for permission to use a clip from 'Discovery of Witches - Hiding in Plain Sight VR' and Ellie Richold for the 'Virtual Love Islands' clip
RESOURCES
Virtual Love Islands VR Piece: https://www.ellierichold.co.uk/arvr
Nexus Studios: https://nexusstudios.com/
Discovery of Witches VR Piece: https://www.oculus.com/experiences/rift/942242895886564/?locale=en_GB
Britannia VR Piece: https://www.oculus.com/experiences/rift/2084154688334944/?locale=en_GB
Tilt Brush: https://www.tiltbrush.com/
Quill: https://quill.fb.com/
Unity: https://unity.com/
Unreal: https://www.unrealengine.com/en-US/
Medium (sculpting tool in VR) - https://www.oculus.com/medium/?locale=en_GB
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