
Episode 2 - Making Immersive Stories: Getting Started
The StoryFutures Academy Podcast
Creating Immersive Experiences: Tools, Challenges, and Aesthetics
This chapter delves into the innovative use of Kinect sensors for depth sensing in games engines like Unity, emphasizing the aesthetic pixelated point cloud look in works like Vestige and Zero Days. The speakers discuss the importance of embracing limitations creatively, using tools like Tilt Brush and Unity for intricate 3D designs. They explore the challenges and differences in designing for VR and AR storytelling while emphasizing the significance of user context, accessibility, and creating frictionless immersive experiences.
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