The Fourth Curtain

Outer Wilds' Alex Beachum's Cool Weird Emotional Prototypes

Apr 10, 2025
Alex Beachum, the creative director of Outer Wilds, shares insights from his journey of turning a thesis project into an acclaimed game. He discusses the concept of emotional prototyping, emphasizing feelings over mechanics, such as the striking imagery of roasting marshmallows while the sun explodes. Beachum reveals the origins of the iconic supernova mechanic and the shift from a roguelike format to a narrative-driven exploration. Inspired by classics like Zelda and Antichamber, he highlights the game’s focus on understanding rather than conquering.
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INSIGHT

Design From Emotion First

  • Alex Beachum used an "emotional prototype" to capture the game's vibe before mechanics.
  • That marshmallow-by-the-campfire prototype became Outer Wilds' core emotional anchor.
ADVICE

Prototype, Keep, Combine

  • Build small prototypes that capture distinct mechanics or feelings and keep what resonates.
  • Duct-tape promising prototypes together to form a larger cohesive project over time.
INSIGHT

Exploration Without Combat

  • Beachum aimed to make a noncombat space exploration game modeled on Apollo 13 and 2001.
  • The goal was curiosity-driven exploration 'not to conquer, just to understand.'
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