

#1527: “Lovesick” is Character-Driven, Escape Room Indie Gem of a Story
6 snips Mar 4, 2025
Corey Warning, co-founder of Rose City Games and director of Lovesick, shares insights from his decade in indie game development. He discusses the captivating, character-driven narrative of a post-punk band facing supernatural dilemmas in their bank's collapse. Corey elaborates on the innovative escape room mechanics and player immersion, blending nostalgia and challenges from the 90s music scene. He also touches on the balance of adult themes and accessibility in VR, highlighting how collaboration enhances storytelling in this unique game.
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Lovesick's Origin
- Corey Warning, co-founder of Rose City Games, directs Lovesick, their first VR game.
- Their journey began with a Meta funding opportunity, evolving from a zombie concept to a narrative-driven game.
VR's Narrative Gap
- Rose City Games was drawn to VR due to the lack of heavily narrative-driven games.
- Inspired by "The Room VR", they envisioned a similar puzzle-solving atmosphere, focusing on character relationships.
Music & Inspiration
- Corey Warning's music background inspired Lovesick's story about a struggling band in the '90s.
- The chosen era reflects a time when touring felt more attainable for musicians.