Voices of VR

#1527: “Lovesick” is Character-Driven, Escape Room Indie Gem of a Story

6 snips
Mar 4, 2025
Corey Warning, co-founder of Rose City Games and director of Lovesick, shares insights from his decade in indie game development. He discusses the captivating, character-driven narrative of a post-punk band facing supernatural dilemmas in their bank's collapse. Corey elaborates on the innovative escape room mechanics and player immersion, blending nostalgia and challenges from the 90s music scene. He also touches on the balance of adult themes and accessibility in VR, highlighting how collaboration enhances storytelling in this unique game.
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ANECDOTE

Lovesick's Origin

  • Corey Warning, co-founder of Rose City Games, directs Lovesick, their first VR game.
  • Their journey began with a Meta funding opportunity, evolving from a zombie concept to a narrative-driven game.
INSIGHT

VR's Narrative Gap

  • Rose City Games was drawn to VR due to the lack of heavily narrative-driven games.
  • Inspired by "The Room VR", they envisioned a similar puzzle-solving atmosphere, focusing on character relationships.
ANECDOTE

Music & Inspiration

  • Corey Warning's music background inspired Lovesick's story about a struggling band in the '90s.
  • The chosen era reflects a time when touring felt more attainable for musicians.
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