
#1527: “Lovesick” is Character-Driven, Escape Room Indie Gem of a Story
Voices of VR
00:00
Character-Driven Escape Room Design
This chapter explores the design of an engaging and narrative-focused escape room game that prioritizes character development and player immersion. It highlights the use of a waypoint system for intuitive exploration, along with character-driven hint systems that enhance gameplay without overwhelming the user. The intricacies of dialogue choices and character dynamics within the game are also discussed, emphasizing the balance between player agency and story progression.
Transcript
Play full episode