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#1527: “Lovesick” is Character-Driven, Escape Room Indie Gem of a Story

Voices of VR

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Character-Driven Escape Room Design

This chapter explores the design of an engaging and narrative-focused escape room game that prioritizes character development and player immersion. It highlights the use of a waypoint system for intuitive exploration, along with character-driven hint systems that enhance gameplay without overwhelming the user. The intricacies of dialogue choices and character dynamics within the game are also discussed, emphasizing the balance between player agency and story progression.

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