Game Studies Study Buddies

32 – Fickle – The Race Card

Feb 26, 2021
A lively dive into Tara Fickle’s The Race Card and how gaming ideas shape racial meanings. They trace gambling, game theory, and Pokemon Go to show games’ roles in exclusion and soft power. Topics include internment-era logic, model minority metaphors, Orientalist roots of game studies, AR mapping politics, and racialized narratives like gold farming.
Ask episode
AI Snips
Chapters
Books
Transcript
Episode notes
INSIGHT

Games Model Racial Order Not Just Represent It

  • Tara Fickle argues gaming infrastructure itself is racialized so playing a game often enacts racial geographies and exclusions rather than merely representing race.
  • She uses the Pokemon Go shooting of an Asian American grandfather to show game rules model who may move through space and who is violently excluded.
INSIGHT

Authenticity Debates Use Gaming Metaphors To Police Belonging

  • Fickle reframes 'authenticity' in Asian American cultural debates as a gamified idiom where 'being in the game' signals legitimacy.
  • She shows anthology editors and writers use game metaphors like 'in the game' or 'skin in the game' to police belonging.
INSIGHT

Gambling Framed Chinese Immigrants As Economically Illegitimate

  • In late 19th–early 20th century U.S. discourse, Chinese immigrants were racialized through gambling metaphors to justify exclusion and economic fears.
  • Fickle analyzes poems and periodicals (like The Wasp and Bret Harte's poem) to show gambling became proof of cultural unfitness.
Get the Snipd Podcast app to discover more snips from this episode
Get the app