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PocketGamer.biz Podcast

Week in Mobile Games E28 - The Unity Runtime Fee is dead!

Sep 14, 2024
Oscar Clark, CEO of Fundamentally Games, joins the discussion to share insights on Unity's recent decision to cancel its controversial Runtime Fee, a significant shift for developers. The team also dives into Microsoft's job cuts post-Activision Blizzard acquisition and the broader implications on the gaming workforce. They touch on Apple's iPhone 16 announcement and the impact of Dutch Games Garden's closure. Emphasizing the industry's challenges, they reflect on trust issues and innovation dynamics in mobile gaming.
01:00:25

Episode guests

Podcast summary created with Snipd AI

Quick takeaways

  • Unity's cancellation of the runtime fee marks a significant shift towards rebuilding trust with developers and embracing transparency.
  • Microsoft's job cuts in the Xbox division underscore broader trends of streamlining operations amidst market uncertainties within the gaming sector.

Deep dives

Player-Centric Discussions at Conferences

A new conference named the Live Gaming Summit has gained attention for its focus on improving player experiences rather than just monetization strategies. High-profile industry leaders gathered to discuss sustainable practices aimed at enhancing player value, marking a shift from traditional profit-driven perspectives. Such emphasis on maintaining a compelling player experience demonstrates a player-first mentality that contrasts sharply with past trends of prioritizing financial gains. This growing recognition of player-centric strategies highlights an evolving dialogue within the gaming industry.

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