

Week in Mobile Games E28 - The Unity Runtime Fee is dead!
Sep 14, 2024
Oscar Clark, CEO of Fundamentally Games, joins the discussion to share insights on Unity's recent decision to cancel its controversial Runtime Fee, a significant shift for developers. The team also dives into Microsoft's job cuts post-Activision Blizzard acquisition and the broader implications on the gaming workforce. They touch on Apple's iPhone 16 announcement and the impact of Dutch Games Garden's closure. Emphasizing the industry's challenges, they reflect on trust issues and innovation dynamics in mobile gaming.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8
Intro
00:00 • 2min
Personal Projects and Gaming Insights
02:19 • 2min
Comparative Gameplay and Humorous Holiday Anecdotes
03:57 • 2min
Personal Updates and Industry News Highlights
05:33 • 4min
Navigating Workforce Changes in Gaming
09:09 • 20min
Challenges and Changes in the Gaming Industry
29:31 • 18min
Navigating AI and Voice Talent Rights
47:40 • 4min
Game Development Insights and Monster Hunter Reflections
51:40 • 9min