Best of the Spectator

The Book Club: How To Play A Game Without Rules

Jan 15, 2026
Joanna Kavenna, a novelist known for her witty and thought-provoking fiction, dives into her latest work, exploring the whimsical game she created, Seven. She shares hilarious anecdotes about her gaming struggles and reflects on how artificial intelligence challenges our sense of human experience. The conversation weaves through philosophical themes, such as thinking outside the box and the significance of play, all while inserting a playful nod to Morten Harket. Kavenna's unique take on narrative and the inherent absurdity in life makes for a captivating listen.
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ANECDOTE

Creating A Real Yet Flawed Game

  • Joanna Kavenna invented a playable-but-unstable board game called Seven and built mock-ups to test it.
  • She enlisted her children and an artist, Abigail Reynolds, and admits she was the world's worst player.
INSIGHT

Box Philosophy As A Mirror

  • Kavenna's
INSIGHT

AI Produces Language Without Experience

  • Joanna distinguishes AI's language production from human experience and play.
  • She argues AI lacks mind and sensory engagement, so it cannot 'have fun' playing games like humans do.
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