

129: Reinforcing Worldbuilding through Gameplay with Spoils
Dec 23, 2023
Guests Daria Radu, Ben Wilson, and Douglas Wilson discuss the trick-taking card game Spoils and its development process. Topics include drawing inspiration from worldbuilding, trick-taking as a mechanic, the programming of AI systems, and the unique aspects of Spoils like point values and hoarding.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10
Introduction
00:00 • 3min
Multiple Roles and Gratitude for Credits
03:08 • 2min
Trick-Taking Games and Their History
04:40 • 10min
Design Considerations for a Game
14:44 • 20min
Gameplay Mechanics reflecting Worldbuilding and Themes
34:47 • 14min
Creating an AI for a Single Player Game
49:11 • 18min
Exploring the Unique Gameplay of Briscola Chimada and Its Cultural Influences
01:07:21 • 3min
Deciding Point Values
01:10:31 • 12min
The Importance of UI and Collaboration in Game Design
01:22:37 • 4min
Updates, Announcements, and Gratitude
01:27:05 • 2min