Naavik Gaming Podcast

Inside General Intuition’s Push to Build Embodied AI Agents

4 snips
Dec 9, 2025
In this lively discussion, Pim de Witte, the tech entrepreneur behind General Intuition and Medal, dives into the exciting realm of world models and embodied AI. He explains how gameplay videos create a fertile training ground for AI, enabling it to simulate real-world interactions. Pim highlights the advantages of using video game data versus platforms like YouTube, and the unique challenges in developing human-like agents. Expect insights into cross-game training and the future of gaming, where bots could enhance player experiences like never before!
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INSIGHT

World Models Are Spatial‑Temporal Simulators

  • World models simulate how objects and agents move and interact in space and time rather than just describing them as LLMs do.
  • Pim de Witte argues this spatial-temporal modeling is the next major frontier that enables embodied intelligence.
ANECDOTE

Keynote With A I Luminary

  • Pim described giving a keynote with Yann LeCun as a surreal career highlight and said it felt intimidating but rewarding.
  • He framed it as a meaningful moment because of LeCun's technical stature and large audience.
ANECDOTE

Metal Captures Action Labels, Not Raw Inputs

  • Metal records short gameplay clips and converts player inputs into action labels instead of raw keystrokes for privacy and training value.
  • Pim explains this design makes Metal clips better training data than typical YouTube or TikTok game videos.
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