Approaching challenges as puzzles fosters creative problem-solving and thinking outside the box.
The game director's philosophy was to make all aspects of God of War: Ragnarok impactful and memorable for players.
God of War Ragnarok presents a superior interpretation of Norse mythology with accurate portrayal of Loki's abilities and subtle references.
Deep dives
The game features a creative problem-solving approach inspired by the new year
The podcast episode discusses the importance of approaching challenges as puzzles to be solved, rather than overwhelming obstacles. This mindset encourages creative problem-solving and allows for thinking outside the box. The speaker mentions being drawn to problem-solving games as a way to foster curiosity and engage in the process of overcoming obstacles. This approach aligns with the speaker's perspective on the new year and the desire to not just set resolutions but also explore what is and isn't working in their life.
The game introduces June's Journey as a creative and fun problem-solving game
June's Journey is a game where players embody the character of June Parker as she solves a murder mystery and uncovers family secrets. Set in the 1920s, players utilize their detective skills in hidden-object scenes to unlock more secrets and progress through the game's levels. The speaker highlights how engaging and involved they feel while playing June's Journey and emphasizes the enjoyment of moving through levels, solving the case, and unveiling secrets.
The podcast episode delves into the gameplay and story of God of War: Ragnarok
The podcast features a discussion with Eric Williams, the game director for God of War: Ragnarok. Eric explains the reasoning behind not allowing Kratos to use Thor's hammer, Mjolnir, in the game, stating that it would have been too predictable and expected. Instead, they focused on providing a surprising weapon and story by introducing the Leviathan Axe and the new Leviathan spear. Eric delves into the philosophy behind the game's design, aiming for all aspects of the game to be at an eight or above to create an impactful and memorable experience for players.
The podcast episode explores the character developments and hidden details in God of War: Ragnarok
The podcast delves into the character developments of Heimdall and Sindri in God of War: Ragnarok. It is revealed that Heimdall's obnoxious behavior is a creative decision, adding complexity and dualities to his character. Sindri's transformation from a germaphobe to a character defying expectations is also discussed, highlighting the attention to detail in their character arcs. The episode further reveals hidden details and easter eggs in the game, such as Tear's presence in various locations and subtle hints for attentive players to discover in the gameplay and subtitles.
God of War Ragnarok: Superior Take on Norse Mythology
God of War Ragnarok presents a superior and unmatched take on Norse mythology compared to other interpretations, including the Marvel Cinematic Universe. The game accurately portrays Loki's shape-shifting abilities, allowing him to transform into different animals, showcasing the depth of his character. Additionally, the game incorporates subtle references, such as a wooden mask reminiscent of the one from the Mask movie and comics, adding depth and meaning to the lore. The storytelling in God of War Ragnarok is described as on point, emphasizing the unparalleled level of immersion and engagement.
Memorable Moments and Personal History with God of War
Eric Williams, a long-time member of the God of War development team, shares some of his favorite moments from different God of War games. These include the emotional hug between Kratos and the mother and daughter in God of War 1, the epic clash with the Kronos boss in God of War 2, the comic book cover-like dog pile moment in God of War 3, the time manipulation boss fight in Ascension, the quirky box-pushing moment in Chains of Olympus, the poignant lantern scene in 2018's God of War, and the yet-to-be-revealed standout moments in the upcoming God of War Ragnarok. Eric also discusses his personal history with the God of War franchise, from his involvement in the first game and subsequent sequels to his return for the critically acclaimed 2018 installment.
In this episode of Podcast Beyond, the crew joins Eric Williams, director of God of War: Ragnarok and reveal some new information about things like easter eggs that you DEFINITELY missed, why Ragnarok breaks God of War tradition, and the story behind Ragnarok's biggest optional secret!
Join Max Scoville, Jada Griffin, and Josh Du as we break open God of War: Ragnarok in this spoiler-heavy and incredibly fun chat with game director Eric Williams! You're not gonna want to miss this one!