AI-powered
podcast player
Listen to all your favourite podcasts with AI-powered features
The Creative Decisions Behind Heimdall
In this chapter, they discuss the creative decisions made in relation to the character Heimdall in the game God of War: Ragnarok. They talk about how the team wanted Heimdall to have a punchable face and how they made him obnoxious and shut off from others due to his ability to see people's intentions. They also discuss the decision to have Kratos kill Heimdall and the specific details they put into the animation of that scene.