15min chapter

Podcast Beyond - IGN's PlayStation Show cover image

God of War: Ragnarok Spoilercast w/ Director Eric Williams - Beyond 777

Podcast Beyond - IGN's PlayStation Show

CHAPTER

The Creative Decisions Behind Heimdall

In this chapter, they discuss the creative decisions made in relation to the character Heimdall in the game God of War: Ragnarok. They talk about how the team wanted Heimdall to have a punchable face and how they made him obnoxious and shut off from others due to his ability to see people's intentions. They also discuss the decision to have Kratos kill Heimdall and the specific details they put into the animation of that scene.

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