C3 Ep. 52: Avatar of Alexandrite (The Ice Knife Saga)
Jan 26, 2024
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The hosts engage in casual banter and discuss their plans in the game. The group reflects on their recent adventures and encounters. The characters engage in intense battles with avatars and serpents. They discuss their plans to leave and nearby locations. The characters discuss their strategy and family reputation. They enjoy a fish fry and a thrilling sled ride with wolves. The speakers recommend a video game and promote their Patreon. A list of names of listeners and fans, with a closing message from the hosts.
The group realizes that Alexandra's end goal is likely to reach and conquer the Feywild.
The town of Coldbreak is deserted with no signs of life, but scavenger animals roam freely.
They spot a green planar rift in the distance, the final destination of Alexandrite, where her gate to the Feywild lies.
Deep dives
The Village Attack
Calder and his companions encounter the aftermath of an attack on a village by avatars of Alexandrite. The avatars have taken over the bodies of villagers and are acting unnaturally.
Unexpected Allies
V-Tech and his orc warriors join Calder and his companions in fighting the avatars. They manage to defeat the avatars and discuss their next move.
Foldar's Information
Foldar shares information about Mothership Corporation and the recent attacks. The group realizes that Alexandra's end goal is likely to reach and conquer the Feywild.
Planning the Journey
The group decides to head towards Coldbreak and the Ice Knife to warn the people and gather support in the fight against Alexandra. They make preparations and rest for the night before setting off in the morning.
Mystery in Coldbreak
The town of Coldbreak is deserted with no signs of life, but scavenger animals roam freely. The group finds a tower and spot white arctic foxes scavenging for food. The foxes reveal that there was a battle and people disappeared two days ago. They have found no bodies, only discarded weapons and a coat with residue from mending spells. The group decides to take shelter in a mayor's house and plans to investigate what happened to the town.
The Journey Continues
As they head towards the ice knife, the group successfully navigates the treacherous snowy terrain, using their knowledge of nature and maps. They avoid exhaustion and sickness. Along the way, they spot a green planar rift in the distance, the final destination of Alexandrite, where her gate to the Feywild lies. They reach the town of Coldbreak just in time and set up camp in an undisturbed house. They discuss their next move and the impending confrontation at the ice knife.
Duck Team is confronted by an avatar of Alexandrite! Calder meets some polar orcs, Sol becomes unpredictable, and Callie unlocks a new fear. Support us at Patreon.com/Naddpod to get access to the after-show and a bunch of other Naddpod content! Get tickets to our upcoming live shows at naddpod.com/live.
Music / Sound Effects Include:
“A Wizard’s Tournament” by Emily Axford.
"Shock at the Dock" by Emily Axford.
"Corrupted" by Emily Axford.
"Bloody Mural" by Emily Axford.
"The Frozen Fist" by Emily Axford.
"Mothership Lobby" by Emily Axford.
"The Widow" by Emily Axford.
"Calder Kilde" by Emily Axford.
"Left is Left and Right is Center" by Emily Axford.