
Building the Open Metaverse
From Unity to the Metaverse & Building 3D Worlds W/ Aras Pranckevičius
Nov 28, 2023
Aras Pranckevičius, former Unity employee, discusses the transition from a Mac-only platform to a gaming revolution with the advent of the iPhone. He critiques Unity's package management and prefers text-based programming languages. He delves into 3D file formats, highlighting the resilience of simpler formats like OBJ and PLY. Aras introduces Gaussian splatting as an alternative to NeRF and recognizes the advancements of Blender in the open-source space. He expresses cautious optimism for the future of 3D on the web with technologies like WebGPU.
21:38
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Quick takeaways
- Aras Pranckevičius highlights the challenges faced by Unity as a small startup and their eventual expansion to support Windows and iPhone.
- Aras emphasizes the significance of effective communication within teams, stating that it is essential for sharing knowledge, engaging users, and promoting team achievements.
Deep dives
The Early Days of Unity
Aras P shares his experiences as employee number four at Unity and discusses the early days of the company. He highlights the challenges they faced as a small startup, including Mac-only compatibility and the eventual expansion to Windows and iPhone support.
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