7min chapter

Building the Open Metaverse cover image

From Unity to the Metaverse & Building 3D Worlds W/ Aras Pranckevičius

Building the Open Metaverse

CHAPTER

Gaussian Splatting and Realistic Scene Creation

This chapter discusses the concept of Gaussian splatting for creating realistic scenes, including its application, recent research paper, and comparison to other implementations. It also covers optimization, compression, and challenges in capturing objects and scenes.

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