GoldenEye, Banjo-Kazooie and more with Composer Grant Kirkhope
Jan 22, 2024
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Legendary composer Grant Kirkhope discusses his long career composing iconic music in gaming, including GoldenEye 007 and Banjo-Kazooie. They talk about building a portfolio, the influence of musical compositions in video game franchises, preparing for recording sessions with live musicians, and the challenges of relocating for a job opportunity. They also share personal stories of meeting Grant Kirkhope, behind-the-scenes of GoldenEye, and discuss the evolution of the gaming industry and composing music for animated television shows.
Grant Kirkhope discusses his transition from being a staff composer to a freelancer, the challenges and successes he faced in the freelance field, and his ability to adapt to different projects and work schedules.
Grant shares his interest in working on film and TV projects, mentioning his desire to compose for popular shows like Star Trek. He highlights the fast-paced nature of television composition and the opportunities it presents for experimentation and precision.
Grant expresses a particular interest in composing for iconic franchises like Harry Potter or Mass Effect, while remaining open to various opportunities and enjoying the unpredictability of his profession.
Grant Kirkhope emphasizes the significance of melodies in game music, discussing how melodies can resonate with players and create memorable experiences. He wonders if traditional orchestral melodies still have a place in today's industry amidst the trend of epic soundtracks.
Kirkhope reflects on his experience at Rare and praises the indie sector for maintaining autonomy and creating games that reflect the vision of developers. He discusses the challenges of the corporate structure and the enduring appeal of orchestral music in games.
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Grant Kirkhope's Transition from Staff Composer to Freelancer and his Adaptation to Freelance Work
Grant Kirkhope discusses his transition from being a staff composer to a freelancer, the challenges and successes he faced in the freelance field, and his ability to adapt to different projects and work schedules.
Grant's Serendipitous Career Path
Grant discusses how his career in composing for video games and media has been a series of fortunate events. From his early days at Rare to his current work on Mario Rabbids and other projects, Grant reflects on the opportunities that have come his way and the passion he brings to every project.
The Challenges and Excitement of Working on Film and TV
Grant shares his interest in working on film and TV projects, mentioning his desire to compose for popular shows like Star Trek. He highlights the fast-paced nature of television composition and the opportunities it presents for experimentation and precision.
Dreams and White Whales
Grant and the interviewer discuss their different approaches to dreaming career aspirations. While Grant remains open to various opportunities and enjoys the unpredictability of his profession, he expresses a particular interest in composing for iconic franchises like Harry Potter or Mass Effect.
The Importance of Melodies in Game Music
Grant Kirkhope expresses his belief in the significance of melodies in game music. He discusses how melodies can resonate with players and create memorable experiences. Kirkhope reflects on the current trend of epic soundtracks and wonders whether there is still a place for traditional orchestral melodies in today's industry. He highlights the importance of writing memorable tunes that stick with players even after they finish playing the game.
The Value of Indie Games and the Evolution of the Industry
Kirkhope reflects on his experience working at Rare and the independence and creative freedom it offered. He praises the indie sector for its ability to maintain a spirit of autonomy and create games that truly reflect the vision of the developers. He discusses the challenges of the corporate structure and the focus on market testing, which can sometimes lead to watered-down experiences. Kirkhope also shares his observations on the evolution of the industry, emphasizing the enduring appeal of orchestral music in games and its unique ability to convey emotion.
Austin Wintory chats with legendary composer Grant Kirkhope. Together they discuss his long career composing some of the most iconic music in gaming with titles and series such as GoldenEye 007, Banjo-Kazooie, Donkey Kong, World of Warcraft, and Mario + Rabbids.