
Triple Click Soma's AI Horror Story Is Even More Relevant Today
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Aug 13, 2026 A lively deep dive into SOMA’s brain-scan sci-fi premise and how copy‑and‑transfer ideas hit modern AI and privacy anxieties. They debate legal and ethical questions about corporate-owned digital replicas. Conversation also covers pacing, safe-mode storytelling choices, and whether SOMA’s plot could work outside of games.
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Playing SOMA In Safe Mode Changed The Experience
- All three hosts replayed SOMA mostly in Safe Mode to focus on story over horror, which they found improved pacing and allowed exploration.
- Maddy noted Safe Mode removed anxiety and let her read logs uninterrupted, making narrative clearer.
SOMA Frames Copying As The Real Horror
- SOMA's core horror is the ethical and existential crisis of copying consciousness and being left behind.
- Kirk connects the game's theme to modern AI/data profiles that could make realistic, company-owned digital copies.
AI Is Turning Workplace Data Into Potential Clones
- Modern AI already collects enough data to approximate people and could create persistent company-owned 'copies' of employees.
- Kirk references Meta experiments and warns about employers training clones from Slack and email records.



