

Your Brain On... Virtual Reality
5 snips Jun 5, 2024
Virtual reality gadgets trick our brains by creating hyper-realistic simulations. VR game designers prevent motion sickness cleverly. VR is used for treating conditions like PTSD. VR was used in neurological studies back in the 90s. We must adopt VR tech responsibly with caution.
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VR Inspiration
- Skip Rizzo's interest in VR began in the early 90s after observing a brain injury patient.
- The patient's engagement with a Game Boy sparked the idea of using technology for rehab.
Targeted Brain Improvement
- Adam Gazzaley's interest lies in technology's potential for targeted, personalized brain function improvement.
- He emphasizes research and understanding the mechanisms behind the technology's effects.
VR and AR
- Skip Rizzo explains that VR involves immersion and interactivity and can be delivered via headsets or projections.
- He differentiates between VR and AR, noting that VR creates fully immersive environments, while AR overlays graphics onto the real world.