The hosts explore a whimsical underwater world, battle sea elves and sharks, and interrogate injured sea elves. They discuss a play at the underworld, digital frames, and Raycon products. The characters meet dock mages, go undercover in an entertainment district, and head to the Grand Mariner Hotel. They gamble, confront the Inkling Syndicate, and discuss merchandise, books, and upcoming shows. They also give a shoutout to their amazing listeners.
Alexandrite poses a threat to the undersea city of Tsunare and the rangers stationed at the outer pylons have been corrupted by her influence.
The Octomagi in Sunair have implemented psionic defenses to protect the city from Alexandrite's access to their magic.
The group encounters Gromdoll Bronzebeard, a mysterious figure connected to the Inkling Syndicate, and becomes determined to uncover the truth about his intentions.
Deep dives
The Battle Against Alexandrite
You encounter sea elf rangers who have been corrupted by the malevolent influence of Alexandrite. After a fierce battle, you manage to subdue them and bring them back to Sunair. There, you meet Ursia, a powerful member of the Octomagi, who expresses gratitude for bringing the corrupted rangers back. She explains that Alexandrite is a threat to their city and that they have been successful in protecting it from her influence. However, some of the rangers stationed at the outer pylons were affected. Ursia offers to help heal the rangers and provides information about a possible way for Alexandrite to infiltrate the city. You also reveal the location of the cracked pylon and the presence of a teleportation network. The group agrees to further investigate and seek a way to counter Alexandrite's influence.
Exploring Sunair
As you enter Sunair, you are greeted by friendly mages who guide you to the inner docks. The city itself is a marvel to behold, with floating buildings, underwater tunnels, and a central golden tower. You meet Ursia, a member of the Octomagi, who expresses gratitude for bringing back the corrupted rangers. Ursia provides insight into the threat of Alexandrite and the psionic defenses in place to protect the city. She reveals that if Alexandrite were to access the psionic magic of the city, it could have disastrous consequences. The group decides to work with Ursia and the Octomagi to confront Alexandrite and find a solution to counter her influence.
Uncovering Alexandrite's Influence
Through discussions with the Octomagi, you learn that Alexandrite has been using technology to spread her influence and corrupt individuals, specifically targeting those with psionic abilities. The rangers stationed at the outer pylons were affected by Alexandrite's magic. You discuss the possibility that Alexandrite may be attempting to tap into the psionic magic of Sunair and use it to infiltrate the city. The group agrees to help the Octomagi investigate and find a way to protect Sunair from Alexandrite's influence. You also discuss the cracked pylon and the teleportation network, and Ursia provides valuable information to guide further investigation.
The Mystery of Gromdoll Bronzebeard
A group of adventurers arrive at the entertainment district where they encounter a mysterious figure named Gromdoll Bronzebeard. They also visit a seahorse racing bar and try their luck with betting. One of their companions, Callie, recognizes Gromdoll as a former acquaintance and engages in a conversation with him, but suspicions arise about his intentions.
Betting on Seahorses and Underground Activities
The adventurers place bets on various seahorses in a seahorse racing bar, hoping to win big. However, luck does not seem to be on their side as they lose several bets. Meanwhile, the group learns about Gromdoll's connection to the Inkling Syndicate and his involvement in suspicious activities. They become determined to uncover the truth and decide to head to the Grand Mariner Hotel where Gromdoll is rumored to be staying.
An Unexpected Encounter and Escalating Tensions
As the adventurers prepare to leave the seahorse racing bar, a confrontation ensues with a shady individual named Daydor Tabister. A brief scuffle breaks out, and the adventurers realize that Daydor and his associates are connected to the Inkling Syndicate. With tensions escalating, the group decides to make a swift exit and head towards the Grand Mariner Hotel in pursuit of answers.
Duck Team boards their shoddy sub and heads for the undersea city of Tsunare! Calder teaches scuba lessons, Callie becomes a pirate captain, and Sol uses his tongue condom. Support us at Patreon.com/Naddpod to get access to the after-show and a bunch of other Naddpod content! Get tickets to our upcoming live shows at naddpod.com/live.
Music / Sound Effects Include:
"Club chatter, London" by mlteenie at Freesound.org.