Why We Bleep

WHY WE BLEEP 013: AMOS GAYNES - MOOG MUSIC INC

May 30, 2019
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Episode notes
1
Introduction
00:00 • 3min
2
Getting to Know the People at Elevator Sound
02:38 • 2min
3
Steve Davis Interview - I'm Not an Easy One, Steve.
04:47 • 4min
4
Finley Shakespeare's Vocals Are Just Brilliant
08:38 • 4min
5
Amos Games, Product Design Engineer for Mogue Music Incorporated
12:17 • 4min
6
Drum Machines - Samples in Modula?
15:57 • 2min
7
How to Make a Mogue Synthesizer?
18:03 • 3min
8
Moge Synthesizers - Is Everyone Heree, We Wall Hereis Everyone Ready?
21:29 • 2min
9
What Do You Do All Day?
23:02 • 3min
10
Synthesizers - What's Your Earliest Memory?
25:39 • 5min
11
How to Get a Job of Moke?
30:22 • 4min
12
What Is It Like to Work at Mogue?
34:45 • 2min
13
What Makes a Mogue Synthesizer?
36:39 • 4min
14
How Do Ideas Get Greenlit?
41:08 • 4min
15
Yd, There Are No Small Projects
45:15 • 2min
16
Sub Fatty Circuit Boards - What's the Best Thing You Can Do With Them?
47:12 • 3min
17
Using Sulphur in a Virtual Console?
49:56 • 5min
18
Studio Tools - How to Achieve the Perfect Features?
54:59 • 2min
19
Digitally Controlled Analogue Circuits
56:53 • 2min
20
What Do You Do With Your Next 37?
59:06 • 3min
21
Synthesizers - The Mogone One
01:01:38 • 3min
22
The Number One Organizing Principle for Synthesizers
01:04:43 • 3min
23
Andeer, I Love the Ability to Set Up Complex Modulations
01:08:03 • 2min
24
The Memory Mogue
01:09:39 • 3min
25
How Do You Invent Things That Don't Exist?
01:12:56 • 2min
26
The Future of Music Technology?
01:15:08 • 2min
27
Bob Mogues Philosophy
01:17:03 • 2min
28
Don't Be Afraid to Give Away Your Secrets
01:18:54 • 2min