
WHY WE BLEEP 013: AMOS GAYNES - MOOG MUSIC INC
Why We Bleep
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Amos Games, Product Design Engineer for Mogue Music Incorporated
i played gig with my iphone in a sort of s is way, because it was just not really worked out beforehand. i discovered if i just had a metric hecton of reverb and delay, i could just make these lovely, repeating, arb like melody experiences. And so i did a whole hour set with just that and few other bits and bobs. And it's the subject of a video which i've made, which you may have seen, but i ere also linked to. Finally, there was super booth. The coolest thing that i saw at the whole show,. an eight slot sampler, and you can record into It has just got the ability to
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