Felix Gorbatsevich, CEO und Mitbegründer von Pale Blue, hat über 10 Jahre Erfahrung in der XR-Industrie. Im Gespräch erzählt er, wie ihre hochdetaillierte Simulation der Internationalen Raumstation (ISS) für das Astronautentraining genutzt wird. Besonders spannend sind die Versuche mit parabolischen Flügen, um herauszufinden, wie XR-Headsets in der Schwerelosigkeit funktionieren. Außerdem diskutiert er, wie immersive Technologien in der Raumfahrt und weiteren Sektoren neue Trainingsmethoden ermöglichen und die Zusammenarbeit mit der NASA und ESA.
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insights INSIGHT
Detailtiefe des ISS-Digital Twins
Die Digital Twin der ISS ist extrem detailliert bis hin zu Schrauben und Aufklebern.
Diese Detailtreue sorgt für ein realistisches Trainingserlebnis für Astronauten.
question_answer ANECDOTE
Vom Tauchen zur Raumfahrt
Per Zufall wurden sie von der US Navy an NASA vermittelt, um Tauchsimulatoren für Unterwasserhabitate zu entwickeln.
Dies war der Einstieg in Projekte für die Raumfahrtindustrie.
question_answer ANECDOTE
VR-Training gegen Schwerelosigkeitssickness
Das VR-Training simuliert das Gefühl der Schwerelosigkeit, obwohl der Benutzer auf einem Stuhl sitzt.
Dies hilft, die Diskrepanz zwischen visueller Wahrnehmung und körperlichem Empfinden in der Schwerelosigkeit zu trainieren.
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There was one moment in Felix‘ keynote, where everybody was thinking the same: How can I get this insanely detailed model of the ISS onto my headset? No wonder that this was the first question asked after the keynote. And funnily enough it was even the question of co-host Thomas Bedenk, when Felix talks about the ISS model in this episode.
The Keynote was hold at the Space CHI 4.0 Conference (→) back in June 23-24 at the European Astronaut Centre in Cologne. Our recording takes place a month later.
Felix Gorbatsevich is the CEO and co-founder of the Norwegian company Pale Blue, which is specialized in simulation and training simulators for various industries, including human spaceflight and subsea operations. In this episode we are particularely discussing how they were involved in a couple of experiments involving parabolic flights. Felix explains how they used them to find out how XR headsets can work in zero gravity and micro gravity as well as scanning how astronauts actually move in Zero G on a space spation. These information were than used to make training on their virtual reality model of the ISS even more realistic.
Pale Blue is particularly known for its highly detailed digital twin of the International Space Station (ISS), which models the station down to individual screws and stickers for realistic astronaut training. This simulator is crucial for helping astronauts become resilient to zero-gravity sickness by creating a disconnect between visual and physical sensation. Pale Blue also applies its simulation technology to validate new spacecraft designs, such as the Luna Gateway, and participates in the SpaceXR Consortium to develop robust XR solutions for actual space missions, including intra-vehicular (IVA) and extra-vehicular (EVA) activities.
At the end of the episode Felix is asked to articulate his expert opinion about the XR industry, with over 10 years of experience. And how he thinks how XR and the space industry is connected.