

Ludology 212.5 - Naked Baby Photos
6 snips Nov 10, 2019
In a lively panel discussion, the hosts dive into their early game designs, sharing both amusing mishaps and unexpected successes. They reflect on the challenge of crafting engaging mechanics, highlighting a psychic-themed twist on rock-paper-scissors. The journey of creating 'Wag the Wolf' sheds light on aligning themes with gameplay, while insights into playtesting reveal the balance between aesthetics and core mechanics. The exploration of achievement versus mastery in gaming unveils the rich tapestry of player preferences and experiences.
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Gil's First Psychic Game
- Gil Hova's first board game was a psychic-themed Paper, Scissors, Rock variant with overly complicated rules.
- It was rough but ignited his interest in game design through board games after struggling with video game programming.
Geoff's Multi-Level Biplane Game
- Geoff Engelstein built a multi-level biplane board game at age 10 with physically stacked plywood layers.
- Despite significant craftsmanship, the game was too complex to be playable and shelved.
Prototype Economically, Fail Fast
- Always prototype your game with the least investment possible to enable rapid failure and iteration.
- No need for expensive or complex components before proving the gameplay's viability.