Playdate Podcast

The Story of Playdate

23 snips
Apr 12, 2022
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ANECDOTE

From Clock To Game Console

  • Panic originally planned a 15th anniversary porcelain clock but pivoted to hardware for their 20th anniversary.
  • The keepsake idea slowly morphed into a Game & Watch–inspired device after finding a Sharp memory LCD.
INSIGHT

Hardware Choices Drive Creative Direction

  • Discovering the Sharp memory LCD reshaped the device concept by offering Game & Watch‑style visuals with higher resolution.
  • Hardware constraints (display type) guided the product's creative direction more than initial feature lists.
ANECDOTE

Rejected By Big Design, Saved By Teenage Engineering

  • A meeting with a large industrial design firm discouraged Panic, saying the project would cost millions and fail.
  • That rejection pushed Panic to contact Teenage Engineering and ultimately find collaborators who embraced the idea.
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