AI Snips
Chapters
Transcript
Episode notes
From Clock To Game Console
- Panic originally planned a 15th anniversary porcelain clock but pivoted to hardware for their 20th anniversary.
- The keepsake idea slowly morphed into a Game & Watch–inspired device after finding a Sharp memory LCD.
Hardware Choices Drive Creative Direction
- Discovering the Sharp memory LCD reshaped the device concept by offering Game & Watch‑style visuals with higher resolution.
- Hardware constraints (display type) guided the product's creative direction more than initial feature lists.
Rejected By Big Design, Saved By Teenage Engineering
- A meeting with a large industrial design firm discouraged Panic, saying the project would cost millions and fail.
- That rejection pushed Panic to contact Teenage Engineering and ultimately find collaborators who embraced the idea.


