

Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)
Mar 8, 2023
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Introduction
00:00 • 2min
Playing Software - What's Your Background?
01:32 • 2min
Computer Games Research at the ITU
03:20 • 4min
What's Your Favorite Game?
07:32 • 2min
The Nintendo DS Changed the Way I See Video Games
09:42 • 2min
I Learned to Appreciate Fun in a Different Way
11:53 • 3min
Santa Cruz, California
14:34 • 2min
Play Matters by Bart Simon
16:54 • 2min
Play for the Information Age by Maria Lugane
18:33 • 2min
The Third Provocative Argument Is That Digital Play Is Different Than Analog Play
20:58 • 4min
The Information Age Is the Equivalent From Anthropocene Perspective
25:12 • 5min
Playing With Software Shapes Our Agency
30:04 • 4min
MIT Press Will Be More Than Glad!
33:35 • 4min
Playfulness as World Traveling
37:16 • 2min
Chat GPT - The Agent in the World
39:15 • 2min
Playful World Travelling Is Loving World Traveling
41:08 • 4min
Playing Software Can Perpetuate Inequalities, Exploitation and Abuse
45:27 • 5min
Playing Software
50:00 • 3min
Playing Software
53:15 • 2min
What Will You Be Playing Next?
55:31 • 4min