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Parkour-First Gameplay Redefines The Sequel
- Dying Light 2 blends first-person parkour with melee combat to create a distinct action RPG experience.
- The sequel evolves the series into a hybrid of single-player and live-service design that rewards exploration and upgrades.
Realizing There Are No Guns Early On
- Maddy Myers described learning the game's melee systems while chatting with friends and repeatedly asking, "When am I going to get a gun?"
- She realized the game forces up-close combat with improvised weapons and no firearms early on.


