George Fan, creator of Octogeddon, Hardhat Wombat, and Plants Vs Zombies, discusses his design process, the perils of AI, and surprising details about Crazy Dave. They also explore the significance of unions in the tech industry, the capabilities of chat GPT, the importance of prototyping in game design, and the design ethos of Plants vs. Zombies.
George Fan found his passion in game design by exploring various career paths and embracing his diverse skills.
Simplicity and reduction are crucial in game design to create a streamlined and accessible gameplay experience while avoiding unnecessary complications.
Prototyping and programming as a game designer allow for quick iteration, exploration, and refinement of gameplay ideas.
Deep dives
Evolution of game ideas
George Fan discusses his journey of exploring different career paths and how he eventually found his passion in game design. From programming to art and music, he discovered his strengths and settled into design. The love for indie games and the ability to work on small teams allowed him to utilize his diverse skills and avoid feeling like his efforts in other areas went to waste.
Importance of simplicity and reduction
George Fan emphasizes the significance of simplicity and reducing complexity in game design. He describes the iterative process of reducing gameplay elements from two screens to one, grid-based to lane-based mechanics, and even moving from a deck-building concept to cooldowns. The focus on simplicity and reduction helps create a more streamlined and accessible gameplay experience while avoiding unnecessary complications and complicated ratios.
The role of prototyping and programming
George Fan highlights the value of prototyping and the ability to program as a game designer. Through programming, he was able to quickly iterate on gameplay ideas and experiment with different mechanics. Being able to directly prototype his ideas allowed for easier exploration and refinement, helping him find the most effective and enjoyable gameplay experiences for players.
Tutorial design and player onboarding
George Fan's GDC talk on tutorial design continues to be influential in the industry. He stresses the importance of keeping tutorials intuitive, reducing excessive text, and focusing on clear and concise guidance for players. While he hasn't discovered any significant additional insights, he reiterates the importance of streamlining onboarding experiences and making game mechanics easily learnable throughout the entire game development process.
The Design Philosophy behind 'Hard Hat Wombat'
George, the creator of 'Hard Hat Wombat', discusses the design philosophy behind the game. He explains that the game is not meant to teach players how to play platformers, but rather to provide a fun and challenging experience. George mentions that some younger kids have struggled with the platforming elements of the game, as it requires precise timing and controller input. However, the game still includes tutorial levels to gradually introduce players to its mechanics without overwhelming them.
'Plants vs. Zombies' and the Creation of its Iconic Song
George talks about the popular game 'Plants vs. Zombies' and its iconic song. He shares that the song was inspired by the end credit sequence and was created by musician Laura Shigihara. The team at PopCap loved the song so much that they decided to use it for promotion. George reflects on the game's success and how it reached a wide range of players, young and old, due to its simple and intuitive design. He also expresses his appreciation for games that excel in all aspects, including art, music, and gameplay.
Brains! This week's guest is the creator of Octogeddon, the upcoming Hardhat Wombat, and the absolute masterpeice Plants Vs Zombies. We talk his design process, the perils of AI and get more than a bit scatological. Alex blows his mind with a surprising detail about Crazy Dave. Listen up! GDC Tutorials: https://www.youtube.com/watch?v=fbzhHSexzpY Tristan Harris and Aza Raskin AI: https://www.youtube.com/watch?v=bhYw-VlkXTU