

#1551: Breaking Down the Game Design of New Conducting-Inspired, Hand-Tracked, Rhythm Game “Symphoni”
Mar 29, 2025
Ingram Mao, the game director for Symphoni and co-founder of Tech Toys Studio, brings a unique perspective from his background in interior design and architecture to the world of VR gaming. He shares insights about the innovative mechanics that blend conducting a symphony with hand-tracked rhythm gaming. The discussion highlights the challenges and creative processes involved in developing immersive gameplay, the inspiration drawn from orchestral music, and the evolution of the game from mixed reality to fully immersive VR, promising an engaging player experience.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7
Intro
00:00 • 2min
Exploring the Rhythm Game Design of 'Symphony'
02:14 • 2min
Inspiration Behind a Synesthetic Rhythm Game
03:45 • 2min
Journey into VR Game Design
05:37 • 14min
Crafting 'Symphoni': Innovation in Rhythm Gaming
19:13 • 30min
Designing Virtual Landscapes in Rhythm Gaming
49:02 • 7min
Exploring New Horizons in Immersive Gaming and Storytelling
56:05 • 2min