In 'The Artist's Journey', Steven Pressfield extends the concept of the hero's journey to the artist's life. The book posits that after completing the hero's journey, an individual embarks on the artist's journey, a path of self-discovery, creative production, and overcoming internal resistance. It emphasizes the importance of finding one's authentic calling and producing work that is true to oneself. The journey is described as a constant, solitary, and mental evolution focused on self-discovery rather than self-expression[3][4][5].
Uri Shulevitz's "Writing with Pictures" is a seminal work on the art of illustrating children's books. Shulevitz, a renowned illustrator himself, shares his insights and techniques for creating compelling and meaningful illustrations. The book explores the relationship between text and image, emphasizing the importance of visual storytelling and the power of symbolism. Shulevitz's approach emphasizes the artist's role in conveying meaning and emotion through visual language. The book is a valuable resource for aspiring illustrators and anyone interested in the art of visual storytelling.
In this book, James P. Carse distinguishes between finite and infinite games. Finite games are instrumental activities with clear rules, boundaries, and winners, such as sports, politics, and wars. Infinite games, on the other hand, are authentic interactions that aim to continue the play, changing rules and boundaries as needed. Carse explores how these concepts apply to various aspects of life, including culture, religion, sexuality, and self-discovery. He argues that finite games offer wealth, status, and power, while infinite games provide something more subtle and grander, such as true freedom and endless possibility. The book offers insights into how approaching life as either a finite or infinite game affects one's choices, satisfaction, and success[2][4][5].
In 'The Myth of Sisyphus', Albert Camus delves into the concept of the absurd, which arises from the conflict between humanity's desire for meaning and the apparent indifference of the universe. Camus argues that this absurdity does not justify suicide but rather requires a revolt against it. He introduces Sisyphus, a figure from Greek mythology condemned to eternally push a boulder up a mountain only for it to roll back down, as the ideal absurd hero. Camus suggests that Sisyphus's acceptance of his fate and his continued effort to push the boulder up the mountain, despite its futility, exemplify the human condition and the possibility of finding happiness in the face of absurdity. The essay also discusses other examples of absurd lives and includes an appendix on the works of Franz Kafka.
In 'The Infinite Game', Simon Sinek distinguishes between finite and infinite games. Finite games have known players, fixed rules, and a clear endpoint, whereas infinite games, like business and life, have no defined endpoint and are played to continue the game rather than to win. Sinek argues that leaders who adopt an infinite mindset, focusing on a 'Just Cause', building 'Trusting Teams', having 'Worthy Rivals', practicing 'Existential Flexibility', and showing the 'Courage to Lead', will build stronger, more innovative, and resilient organizations. The book uses real-world examples to illustrate the benefits of an infinite mindset and the pitfalls of a finite mindset in business and leadership[1][2][5].
In 'Keep Going', Austin Kleon offers ten simple yet profound rules to help creative individuals stay inspired, focused, and true to themselves. The book emphasizes the importance of daily routines, disconnecting from the world to connect with oneself, and finding inspiration in everyday life. It also delves into themes such as the value of tidying up, the importance of fresh air, and the need to leave things better than you found them. The book is filled with motivational quotes, anecdotes, and artwork, making it a unique and inspiring read for anyone looking to sustain their creative journey[1][3][5].