

The Role of Open Source Game Engines: Godot and O3DE with Juan Linietsky and Royal O'Brien
Feb 1, 2022
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Introduction
00:00 • 2min
How Did You Get to a Creativity in the Open?
02:22 • 5min
Is Open Source a Good Idea?
07:39 • 3min
How to Build an Open Source Engine That Can Grow Rapidly
10:38 • 4min
How Do You Define Game Engines?
14:43 • 6min
Is There a Need for a Web Assembler?
20:29 • 2min
O Three D vs C C Plus Plus Ah?
22:48 • 3min
Game Engines
25:42 • 4min
The Metaverse and Open Standards
29:17 • 5min
The Future of Game Engines Is Here
34:13 • 2min
The Biggest Problem That Needs to Be Solved
36:16 • 2min
The Biggest Challenge for Open Metaverse?
38:11 • 4min
How Do We Get Compropriately Moving?
42:03 • 3min
Scaling Up Open Sorce Initiatives
44:59 • 5min
How to Scale Up Your Contributor Repository
50:09 • 2min
Scaling the Open Source Community?
52:05 • 5min
The Biggest Thing About Open Source?
57:01 • 4min
Organizer, Any Person That You Want to Give a Show Out Too to Day?
01:00:32 • 4min