
The Role of Open Source Game Engines: Godot and O3DE with Juan Linietsky and Royal O'Brien
Building the Open Metaverse
Is There a Need for a Web Assembler?
I don't think there need to be many changes. From my experience, the main problem is that with game engines running on current version of assembly and webgil they have a very low latency. And then you have webbed hell too, which is based on on harrwar that came out in maybe 15 years ago, which is really limited. You can't do anything modern with itand maybe itas simple trettyonet, but it's like selphon style from like, maybe five years ago at mach so i it is very limiting. So right now it's kind of limiting. E but mymy feeling is that when we can get a web assembly with proper threats,
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