Software Engineering Daily

Blender and Godot in Game Development with Simon Thommes

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Dec 25, 2025
Simon Thommes, Lead Technical Artist at Blender Studio, shares insights on creating the game DOGWALK using open-source tools. He discusses the innovative open production model at Blender Studio, which allows full asset sharing for collaboration. Simon dives into the unique gameplay of DOGWALK, where players experience the world as a dog, and elaborates on the challenges of developing an effective Blender-to-Godot pipeline. He also compares development cultures between Blender and Godot, highlighting their different approaches to open-source contributions.
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INSIGHT

Studio Drives Blender Development

  • Blender Studio pairs content creation with Blender development to test and drive features on main branches.
  • They publish assets and tools openly so others can reuse and learn from real production pipelines.
ADVICE

Shorten Iterations To Influence Development

  • Speed up iteration cycles to keep projects aligned with active software development branches.
  • Shorter projects let you test new features more frequently and feed development faster.
ANECDOTE

Technical Artist Bridges Code And Art

  • As a technical artist, Simon sits between programmers and artists and builds tools like shaders and geometry node setups.
  • He collaborates with Blender developers to design and test features from an artist's perspective.
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