Software Engineering Daily cover image

Blender and Godot in Game Development with Simon Thommes

Software Engineering Daily

00:00

What Became Upstream in Blender

Simon reviews which fixes reached Blender 4.5, geometry node API work, and custom pipeline choices versus glTF extensions.

Play episode from 19:11
Transcript

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app