13min chapter

Deconstructor of Fun cover image

254. Inside Timi Studio: How Call of Duty Mobile Set the Stage for Delta Force

Deconstructor of Fun

CHAPTER

Navigating the Shooter Market

This chapter explores Delta Force's strategic development within the first-person shooter genre, highlighting the suitability of Unreal Engine 4 for cross-platform play and the role of live service in engaging players. It contrasts monetization strategies and player preferences between Western and Eastern markets, especially in the context of extraction shooters. The conversation addresses balancing gameplay accessibility with hardcore elements and the challenges of retention amidst diverse player habits and expectations.

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