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Designer Notes 76: Tanya Short

Designer Notes

CHAPTER

How to Overcome a Grindy Game

I was deeply concerned about these people feeling like it was super grindy to max out all the weapons. So that's why we had this sort of compromise system for the longest time and then finally so the reason why we didn't go with the hard max was because well because of the grindy thing but we what am I saying it's very late. Sorry. All right I've lost a little track of how it actually works now. You're telling me there used to be a system where it would overflow. It would overflow. Now the way I remember playing is the meter that fills up and when it's maxed it's maxing. Am I misunderstanding? My fear with that system

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