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The Longevity of Roguelikes
There's more in Seishmoth and in a road life that are common than it seems at first glance. The length of roguelikes is a huge thing, the fact that there's this weird balance between lots of the time and lots of roguelike feels like downtime in air quotes. And there's a certain kind of awareness or a sudden kind of vigilance maybe that roguelikes definitely courage in the players I think wears schmups even if you don't play it in anything close to the kind of top level then it's a much flatter path of when you need focus and when you don't.