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TWIG #332 Finland’s Game Industry Woes, Supercell's Transmedia Moves and Roblox's Commercialization

Deconstructor of Fun

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Intro

The chapter explores the current challenges in Finland's game industry, including market saturation and cultural influences. It also examines Supercell's venture into transmedia and Roblox's commercialization strategies, shedding light on the evolving landscape of game development and monetization.

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