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At an unknowable point in the past five years, gamers were granted three wishes:
- I want more games to play than I could ever have time for.
- I want them to be cheap, if not free.
- And I want to be able to play them whenever and however I want.
The result has been great for fans of the hobby, but a radiating headache for game creators. Over the next two episodes, we’ll learn why we’re suddenly drowning in video games (more than we could play in a lifetime) and what both players and game creators are doing to adapt.
Today, we'll focus on how "too many games" became gaming's unusual dilemma. Bloomberg reporter and Triple Click host Jason Schreier joins me to explain how the video game business is battling with its own abundance.
Act 1: Heaven for gamers
Act 2: Hell for game makers
Patreon bonus: A big chat about mainstream media and gaming
Act 3: News of the week
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