
Episode 200: WebGPU
Android Developers Backstage
00:00
Developing Vulkan: Challenges and Benefits
This chapter delves into the development of Vulkan, a low-level access API for GPUs. It discusses the decision to create a new API called NXT instead of integrating new features into the existing Web API. They also explore the challenges of specifying undefined behaviors in the OpenGL ES spec and the low-level nature of the Vulkan API.
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