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Episode 200: WebGPU

Android Developers Backstage

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Developing Vulkan: Challenges and Benefits

This chapter delves into the development of Vulkan, a low-level access API for GPUs. It discusses the decision to create a new API called NXT instead of integrating new features into the existing Web API. They also explore the challenges of specifying undefined behaviors in the OpenGL ES spec and the low-level nature of the Vulkan API.

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